we were here together soluzione

This item will only be visible in searches to you, your friends, and admins. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). Walk down it and there will be a locked door with a color written above it. You need to extend this slider to the three places marked with a circle (you have not marked them yet). We Were Here Too [GOOD ENDING / WALKTHROUGH]. Relay what color you see to the Librarian, note that the answer is the color that is SPELLED OUT, not the color of the letters. As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. Player 2 at the top of the stairs head left and to the compass like console. Now player two must decide whether to sacrifice themselves or player 1. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. The player on the bridge goes on it successively stepping on each sign. Player 2 get of the lift and go to the mine cart lift, press up twice. And in the other corridor both levers work. There will be a riddle with electric wires. With these buttons, he must build that wave, which the player on top of it is shown in a different color. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. About a year ago, indie developer Total Mayhem Games released free-to-play puzzle game We Were Here. You can play the game in co-op mode with a friend of yours, who can take on the role of either a Lord or a Peasant. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. The next knight at the window will be with a yellow curtain. DETAILS REVIEWS MORE Please Refer to Recipe for Disasters for more information. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. The second player must explain where they are located. Necessary cookies are absolutely essential for the website to function properly. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. On the right of the room you stand in a old greenhouse. Player 1 Follow the path all the way down the stairs then turn right and head down into the pipe. Our first mission is to find 5 valves to open all doors around the house. The next painting is found half way up the staircase. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. So its time to brew a few potions! Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. Go up once and exit, head right and wait by the lever. Allkeyshop.com compares the cheapest prices of We Were Here Together on the digital downloads market to find the best sales and discount codes on trusted stores. On the right of the room you stand in a old greenhouse. OL = oxyluoroborate (potato with eyes) Another two pipes are on the bookcase at the back. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. We Were Here Forever is the fourth installment to the We Were Here series and one that built on the stories of the first three games. . We are heading back the way we came. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. They are needed to transfer resources for potions to each other. The player in the corridors must turn the knights lever with the yellow curtain. Turn right, walk up the stairs and follow the right wall. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. Turn left and into the room, head down the steps on your right and to the far left hand corner to pick up a pipe. 3. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. The released player will find a hall in which there are 4 of the same statues of knights infrront of colored curtains. The goal is to find. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. Discovered a way through the abandoned mine. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. Get into the pickaxe lift and press go up once. Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. It is limited in time and should be prepared for it. Room #4 peasant has a lightswitch left to the entry door. One lever per player. One of you can collect paintings that depict strange animals. Each player start in different locations, each of which has the image of a chessboard. The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. Now walk to the chessboard in the middle of the courtyard. These cookies will be stored in your browser only with your consent. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. Two players first approach two elevators (diamond mark) and turn in. The player who placed the weapons do the following. Wait for your Lord, and leave the castle! They are needed to transfer resources for potions to each other. After that, the box with the book under the candle holder will open. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. I still don't get it. And the final pipe piece is on the left. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. FA = Funghiribarex (multi msuhrooms) OX = OIxymurexoris (carrot) Player 2 must describe three floral paintings found in their room and player must rotate the panels to match Player 2s. The task is to arrange the pipes so that there are no leaks in any of the rooms. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! Walk through the gate and the door ahead will open as you approach. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). The bottom of the clock opens in both rooms both players need to pick this book up. Valve Corporation. Head right and place OL into the machine. Two players need to match only 4 waves. While in one of the rooms there is a lever for supplying a red flame, and in the other two levers for yellow and blue. Player 1 should also climb up the ladder so as not to drown. There will be the white gate in front of you with a white lever on the right wall. Lord: There is a sewer with the symbols behind them, glowing red. This will be the end of the puzzle, so head through the door to the left of the generator. Valve 2 (cross) is in the room to the right, which is the radio room. And that concludes the walkthrough! In the corner of the room is a mixing device we can now mix. It is limited in time and should be prepared for it. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. We Were Here Together 2019 Browse game Gaming Browse all gaming We Were Here Together - 100% Achievement Walkthrough AchievementSquad 319K views 2 years ago Elevator Mix-up! Yuukito Oct 11, 2019 @ 1:32am. Get rescued from the watersiloUnlocked by Player 1 for completing the second puzzle in Chapter 7. One device with two slots and the other with three. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. The left lever moves the left/right and the right lever up/down. When the slider reaches one mark, it again moves to the beginning. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. With that out of the way, the Lord will guide the Peasant . Player 1s solution from left to right is Axe Hammer Sword Mace. We have both traded places, send pictures and videos to each other, and still NOTHING. PB = paraxiroborate (4 legs) Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. Pick up the two vials PO and FA. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. This trophy unlocks for choosing to sacrifice player 1. When you open the door at the end of the maze, you will both earn your respective roles' achievements. The first player must place the collected pictures in the indicated places. Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! The symbols below indicate the types of pipes and their location in the slots. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. Pick it up. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. I would suggest adding them or make a more noticable note beforehand. We need a dual-slot. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Then you need to set symbols where your partner was imprisoned and the door will open behind you. These plates are on each side. 2023 TrueGaming Network Ltd, All Rights Reserved. Player 2 head up the stairs and through the door that was previously blocked. This will triangulate the position of the SOS signal. The co-ordinates from the emergency broadcast are. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Find the row with your matching eyes and press, in order from left to right, the symbols between the colored eyes (in the above picture, I would press the two symbols between the left red eye and right red eye). First space t-junction rotate left connecting left, right and up. Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. Player 1 take out the stone from the plant. Find anything you think is wrong with this walkthrough? Each player start in different locations, each of which has the image of a chessboard. The last tier will need to be tightened before exiting the reservoir. The goal is to find 6 books hidden throughout the room. We Were Here Forever, We Were Here Together, We Were Here Too, We Were Here, Includes 4 items: Still as Player 2, head along the short path to the pickaxe lift. While for the most part it performed . Third space second curved pipe and rotate right once connecting down and right. This category only includes cookies that ensures basic functionalities and security features of the website. Place the frozen valve on top of the hob above the stove to de-ice it. All these books have a big letter on the front, so you can find them maybe a litte bit easier. If I don't specify anyone (though I probably will), assume it's instructions for the Explorer role. A player with a picture of a man looking to the right NEPIAS. The player in the hall presses the button once. I recommend using simple phrases to relate shrinking or growing the wave and in which direction. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Together. That can help for a short time. In the comments section, Chloe may have confirmed that she and Shayne are no longer together. In player 1s room. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. After that, the picture to the left of the clock will open. The final painting is downstairs in the far left corner next to the clock. There are 8 different radio settings for the outside station. https://twitter.com/KatFTWynnFollow me on Instagram! The only thing you see is a big abyss and the beginning of a bridge. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. Communicate with Player 2 telling them the symbol on the tile. At the top of the stairs head left and you will come to a crank by a window, operate it to free player 1. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia PEGI 12 Moderate Violence Users Interact Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately). The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. () . When you stand in front of the big map, think of the radio messages you hear the whole time in the house. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/id/LukeAllstar, https://steamcommunity.com/id/JohnDoctorSmith, Two players first approach two elevators (, Next, the player on the right steps onto the elevator with the, The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him, The player on the left lifts the elevator with, The player on the left side goes to the elevator with the, The player in the corridors must turn the knight's lever with the, The player in the hall presses the button, The player in the corridors runs to the other side and turns the knight's lever with the. You can only move one curtain at once. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. Holding the lever you make the slider, which is located in the lower left corner of the map, move. Follow the pipes around until you reach the end. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. The game is the third entry in the We Were Here series. We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. We need a dual-slot. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. The chemical is blurred out its PL. Player 2 head back to where the red switch is and wait by the closed blue gate. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. P1 goes back along the same path, asking P2 to pull the blue lever. First space straight pipe connecting left and right. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). Unlocked by Player 2 after completing Chapter 10. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. The last knight of that corridor stands in front of a green curtain. ZYM&GCaesarWe Were Here Together. On the shelf up take the seeds in the middle and on the right. There is a key below: Remember to turn the prop continuously (5-6 times each_ until it is fully extended or retracted to be sure to get the "perfect play". Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. Valve 2 (cross) is in the room to the right, which is the radio room. Keep in mind that after the part with the Stars, the bridge is divided into two parts. It's pretty simple. They must be simultaneously held to open the gate to the cave and go to the next chapter. The point you need to interact with first is the gauge on the right. This means a second playthrough from chapter 5 will be needed as the other player as well as an additional 2 playthroughs of chapter 10 so both players get unlock the different endings. These elevators are needed to introduce players to the rule of the puzzle. Jupiter, the largest planet in the solar system, and Venus, one of the brightest objects in Earth's sky, will come within about half a degree of each other or roughly one full moon's width . Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters Turn left, walk across the compass and down a set of stairs. For real, misses a lot of details / moves. There will be a book. Both players should head down the linear path until they reach lifts. You need to sign in or create an account to do that. Listen to the second player, he will talk when it will be necessary to rotate the ladder, and when it will be necessary to stop. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Your partner have also this items in his room. Pull the switch on the right and you will get the poison. The player in the hall presses the button once. . At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Player 1 walk forward and take the blue gemstone from the door. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. Go out of your room and find your friend. PE = pristaxiforex (violet fruits with crosses) Recipe for DisastersCreated the pesticide. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. Player 1 exit the tunnel head left and use the turnstile. Discuss this walkthrough in its Walkthrough Thread. You must set in your book now in the correct order. Put it in place to the left of the door. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Valve 3 (triangle) is back in the main room and to the left of the fireplace. After solving the riddle, a cutscene sets in, in which the player who placed the shields runs out through the throne to another player in the great hall. The player behind the wall do the following with his shields. Turn off the yellow switch and leave the blue switch on. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. Unlocked by Player 1 at the end of Chapter 7. Player 1 send the additional plants and orange bucket. Step onto the second tile, which will bring up a third tile but do not step on it yet. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. Both players head along the path until you reach a chasm and a gold pressure plate. liao. The bridge is built with the correct arrangement of characters one after another. Unlocked by Player 1 in Chapter 10. All trademarks are property of their respective owners in the US and other countries. In the corner will be a table with a radio. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Player 2 pick up all the plants and pull the lever. Turn around and leave the room, heading up the stairs. The rooms of two players are connected by rails with trolleys. We change the pipes. Both players now need to head to the room with the map in it. Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Here are the recipes from another player's room: In the other room can you find all the equipment. Once completed you will find a book in a chest upstairs in the corner. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. If you activate the valve, water flows in and the stairs on the side turn. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. First, for both rooms, look arround and collect 4 pieces of pipe. The one closest to the window will be with a red and white curtain. When you complete the puzzle, you will both earn your respective roles' achievements. We Were Here is the pilot episode in a series of cooperative standalone puzzle adventures. Please refer to Water you waiting for for more information. We were here together| . Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. This is also not an achievement-based guide. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Unlocked for completing chapter 5 by Player 2 in the room with books. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Player 1 still in the dynamite lift press go up one level. When it touches the water, the player in this room will die and the riddle will have to be started new. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. How can I find the best prices for We Were Here Together CD keys? Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole.

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